Display Name = "Izumo Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    ControlSwitches([32, 32, 0])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[6, 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[6, 6])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[6, 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[6, 6])"])
    ShotBalloonIcon([7, 1, false])
    ShotBalloonIcon([8, 1, false])
    Wait([30])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=15, @parameters=[60])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[60])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=15, @parameters=[60])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[60])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowPicture([5, "80_ogretooth_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>Hitting me with a surprise attack like that...!\nYou're going to pay for that, you little brat!!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, -8])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_break\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -8])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_break\\\", @pitch=100, @volume=100)\"])"])
    Wait([30])
    ShowPicture([5, "80_lars_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    ShowPicture([5, "80_lars_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_ogretooth_st03", 0, 0, 170, 0, 90, 90, 255, 0])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>You stopped my attack head-on...?!\nDamn it, you've got a lot of nerve to stand in my way!!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 3])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 2])"])
    ShowPicture([5, "80_rovissa_st01", 0, 0, -120, 0, 80, 80, 0, 0])
    ShowPicture([6, "80_mistilteinn_st01", 0, 0, 280, 40, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, -120, 0, 80, 80, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 280, 40, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>I never imagined we would be ambushed...\nHow did you know we were coming here?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>You three have been attacking a lot of villages, haven't you? If we follow your path, we can predict your route."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>I see... I expected a nuisance to get in our way eventually, but I did not think someone would be able to read our movements so soon."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Perhaps they were prepared to ambush us after grasping the flow of the earth's pulse...\nYoung lady, you are a tactician whose appearance belies your perceptiveness."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...Hmph, your praise won't earn you any forgiveness."])
    ErasePicture([6])
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Oh, this is getting interesting!\nSister! Leave these guys to me!"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Very well, I leave them to you, Ogre.\nEx, let us make the villagers fall into a dream."])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>Go get'em, Big Sis Ogre♪"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Lars, we need to take this one down quick!\nThe villagers haven't escaped yet...!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>You're one of the Seven Heroes, right?\nThis is going to be fun..."])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Come on, let's fight!\nTry to keep me entertained!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The village of Izumo near Yamatai was attacked by the three Cursed Sword Sisters. Here and now, the chosen heroes and the alliance were about to clash."])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A few days ago, at Shidara Settlement..."])
    FadeoutScreen([])
    Wait([30])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    TransferPlayer([0, 867, 15, 29, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])
